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About oranssi
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The infinite zero
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I wrote a book of aphorisms inspired by the Tao Te Ching, and it represents my spiritual journeys accumulated over several years. It addresses Taoist and Zen Buddhist principles of non-duality. The book portrays various stages, from the ego death to the return to everyday life. The texts are structured in aphorisms, small texts for deep reflection. I would like to share it with this community. You can get the Kindle version free. If you want to give feedback, please do. I hope you like it. https://www.amazon.com/dp/B09FY2RBCG
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Didn't know about that technique. Must be tiresome to do that kind of animation frame by frame from an actual film.
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Once I had a conversation with a work colleague. And it was an inspiration to make this cartoon animation. I wanted to make a scene similar to one that appears in the first 20 minutes of the movie Waking Life (Love it!). And also the animation style is inspired in that movie. Hope you like this https://www.youtube.com/watch?v=C4Dd55N_mg0
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I love fractals. It is sacred geometry for me, there is some profound truth in fractals. Lois, do you use any software to do this? Keep it up
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Why am I interested in designing games that unify sex and transcendence?
oranssi replied to oranssi's topic in The Rabbit Hole
I have been working on my little game and remembered this discussion. So if it is OK, I would like to share the game and if you happen to play it, please give me your feedback on the worldview I'm trying to convey with this game. Hope you like the idea somehow... It is a simple fighting game but with some twists, which I got inspiration from my interpretations of the Dao. In a nutshell, it is about spirits of the natural elements that merge with each other. The gameplay might be confusing for some so better to try the tutorial first. The spirits don't die, they just change states. The game has explicit sex, so beware. If anyone would like a download link I can send it through private message. -
Yes, Philosophy uses logic. What I wrote is not very logical
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Talking about “simple” texts that can have profound unfoldings. My personal favorite is the very first chapter. The Dao that can be stated, is not the eternal Dao;The name that can be named, is not the eternal name.The nameless is the origin of the heaven and earth;The named is the mother of the myriad things.So,By constantly having no desire one views its wonders;By constantly having desire, one views its limits.These two have the same origin, but they differ in name;Both are called Mystery.One Mystery plus another Mystery, are the sources of all wonders.
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An egoless Dao and not necessarily without ego.
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About the eternal discussions on real fights and traditional martial arts
oranssi posted a topic in General Discussion
What is a real fight? Is it for defense? Is it to kill? Is it against a MMA practitioner? Someone knowledgeable and experienced or someone not? Who wants to kill? Do I know if he or she wants to kill? What is the situation? Are they many or is it just me? Is it being healthy a real fight? Is it being happy a real fight? What is a real fight? Do I fight biting the neck? Or scratching the eyes? Do I fight with rules? Why would I fight with rules? Am I conditioned to use rules? Where does a real fight start? Does it start with the psyche and words? With the behavioral language and my own emotions? What is a real fight? Must it be a physical confrontation? Do I need physical confrontation? Does a real winner ever let that happen? If it does happen have I lost? If it does happen how do I act? Not fight, but act. What is a real fight, if not everything I do in my life? But I prefer not to say what is a real fight. Instead, I ask the questions and act upon the mystery. A real fight is a real act.- 48 replies
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- traditional martial arts
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Why am I interested in designing games that unify sex and transcendence?
oranssi replied to oranssi's topic in The Rabbit Hole
I will share but never explicit material... Sometimes I just get too entangled with all the technical aspects of the characters mechanics in the gameplay, programming it and looking for bugs, that I just forget the poetry that I don't want the game to miss. So any feedback and advice on that would be awesome. -
Why am I interested in designing games that unify sex and transcendence?
oranssi replied to oranssi's topic in The Rabbit Hole
A roadblock that I stumbled upon is that I don't want to be associated with lewd games that are plenty and in various genres but none where my game could identify itself, as there is no niche of what I want to do. -
Why am I interested in designing games that unify sex and transcendence?
oranssi replied to oranssi's topic in The Rabbit Hole
It is not easy to have an effective gameplay. So far there is no concrete storyline. It just follows a loose idea. "Nature spirits" join each other (sex is just a symbolism for this) to manifest the reality we perceive. For instance, a waterfall makes bubbles in the pond. Wind spirit and water spirit are having sex, hence the bubbles. -
Why am I interested in designing games that unify sex and transcendence?
oranssi replied to oranssi's topic in The Rabbit Hole
I might share a demo sometime when it isn't as buggy as it stands now -
Why am I interested in designing games that unify sex and transcendence?
oranssi replied to oranssi's topic in The Rabbit Hole
It is not easy to have that scene of love and tenderness to be recreated in visual arts or even using just the literary arts. I am not really talented in graphic illustration... but as of right now the game has a symbolism to "the two becoming one". It has to do more with the gameplay itself. There will be a level at the end, where the two characters by having sex, become more and more transparent until they disappear altogether, representing the eternal void of oneness. Although the game will be a fighting game, there is no "Congratulation You Win" or a "Game Over You Lose". Because every action is in the end only a path (is in truth only the choosing of being the active sex partner or the passive sex partner) to the same final resolution, the merging of the duality (male and female aspects of the world we perceive) into the one eternal mistery. -
Why am I interested in designing games that unify sex and transcendence?
oranssi posted a topic in The Rabbit Hole
I dabble in programming and game design as a hobby. So now I'm making a game that uses explicit sex (not sugar coating it) as a way to convey a certain idea. From my point of view, I feel like we live our daily lives separated. In simple terms, there is the observer and what is observed. In this elemental duality of the world that we perceive we try to more than understand what we see, to be that what we perceive, this being the ultimate form of understanding of reality. And for that to occur one has to somehow merge with reality (whatever that really means). To merge with everything, like in an orgy. Hence sexuality.And why coming up with sex in this context? And not say tao, nirvana, ego death, samadhi or simply love? Because by saying everything is love, is to most probably fail the intended message. People relate to love as only a positive thing. Therefore a way to bias the message, missing the duality altogether. On the other hand, sex comes from our most primitive form, hardwired biology we should not ignore, coming from the very fountain of the infinitesimal. Because saying "I f*ck you", has at the same time a derogatory meaning as well as a nice meaning. Hence the unifying of the perceived duality.By making a game where I present characters that are the forces of Nature anthropomorphized, I try to show this concept. Battling but making love, make love but battle. And from that struggle, the world we perceive comes to be.