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Lois

The Role-Playing Game: "The Sage and the Fool"

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The Role-Playing Game: "The Sage and the Fool"

Most games people play lead to a decrease in awareness (resulting in foolishness, confusion, and degradation). Why? Because that’s how most games on this planet are structured.

One must understand that in any game, there needs to be an opponent (an opposite), otherwise, there would be no one to play against. Also, any game must take place on a specific field (game space) and have spectators who affirm your sense of being right. Some games even allow referees, those who enforce the rules of the game.

Most people are so deeply immersed in their games that they don’t even realize the games they’re playing, which often lead them to foolishness and degradation. If a person understood the principles of recognizing games, the laws of creating games, the rules by which games are played, and how not to get involved in unnecessary games, they could be more effective in realizing their personal potential and achieving their goals without unnecessary effort.

Here’s an example of one such game in the realm of spirituality: the "Sage-Fool" game (two opposing players).

In this game, the "Sage" tries to teach the "Fool." The "Fool," however, tries to remain a fool, ensuring the defeat of the Sage and leading him to the conclusion that the Sage is, in fact, the fool. Meanwhile, both try to attract as many spectators as possible to affirm their respective correctness, saying things like: "You’re awesome and right! Your opponent is a complete idiot and fool!" Some players even enlist the help of a "Coach," who teaches them how to be more effective in their battle against the "Fool." (Does this remind you of anything in your life? ;-)

To start the game, the "Sage" creates a belief about himself: "I know and will teach others," and a belief about the "Fool": "You don’t know, but you should."

The "Fool," in turn, to keep the game going, creates a belief about himself: "I don’t want to know," and a belief about the "Sage": "You know nothing and won’t teach anyone."

These beliefs are the mechanisms that launch the game and serve as the fuel to keep it going until a victorious end.

 

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1 hour ago, Lois said:

not to get involved in unnecessary games …

Yes, very important.
 

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… the "Sage" creates a belief about himself: "I know and will teach others,"  …

Best to avoid them.

 

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… and a belief about the "Fool": "You don’t know, but you should."

That’s what makes them so toxic.
 

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… a victorious end

Achieved when the ‘Fool’ has chucked all ‘Sages’ out of his life. :)


 

Edited by Cobie

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1 hour ago, Cobie said:

Achieved when the ‘Fool’ has chucked all ‘Sages’ out of his life.

 

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18 hours ago, Lois said:

… [picture] 

:lol: "Don't throw the baby out with the bathwater", seems you also chucked the “Fool”. :P
 

 

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2 hours ago, Lois said:

… [picture] …

What’s that all about then?

 

 

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5 hours ago, Cobie said:

What’s that all about then?

Gaming distractions ."

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16 hours ago, Nungali said:

" Gaming distractions

 

The funniest part is that each person independently judges the roles in the game—who is the "Sage" and who is the "Fool." This leads to a situation where both people see themselves as the "Sage" and the opponent as the "Fool."

It’s important to understand that in order to truly feel like a "Sage," there has to be a "Fool" nearby. Just like to experience cold, you need warmth around. That’s why most games consist of opposites (opponents), without which the game is impossible, and of spectators who confirm that you’re right (think of any conflict you've had where you sought support from those around you).

Starting the game with the belief "I know and will teach others," the "Sage" eventually begins to play with the goal of creating as many fools around him as possible to affirm his own wisdom. The "Sage" must also prevent anyone nearby from becoming or being seen as a "Sage," because otherwise, he starts to feel like the fool. This stage of the game marks the beginning of the "Sage's" degradation, and sooner or later leads to defeat (in any such game, the only way to win is by finding and changing your role, which is based on beliefs).

Thus, midway through the game, the "Sage’s" task is no longer to teach the fool but to keep him in the state of a fool for as long as possible! And the more skillful the "Sage" becomes at fooling and confusing others, the more successful and capable he is in the "Sage-Fool" game. ;-)

And the most important thing: the "Sage-Fool" game ends with a switch of roles—the "Sage" becomes the "Fool," and the "Fool" becomes the "Sage." After that, the game resumes until the next role reversal (you can probably recall moments in your life where you were the sage, then the fool, only to become the sage again and eventually the fool once more).

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18 hours ago, Nungali said:

" Gaming distractions ." 

 

17 hours ago, Lois said:

Gaming distractions ."


Great minds think alike? 

 

 

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4 minutes ago, Cobie said:

Great minds think alike? 

I just didn't want to think about your question.

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5 hours ago, Cobie said:

 

 


Great minds think alike? 

 

 

 

Or .... one great mind is copied 

 

;) 

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