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Interactive Monument Cube with Augmented Reality

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Business Plan: Interactive Monument Cube with Augmented Reality

1. Project Description

The project is an innovative interactive monument in the form of a massive cube that functions as a digital screen. Inside, users can appear as avatars controlled via an online platform. Passersby can observe what happens inside, while avatars can see the outside world through cameras embedded in the cube’s walls.

2. Problem & Solution

Problem: Modern monuments and art installations are static and do not engage the audience in active interaction.

Solution: Create a dynamic digital space where the real and virtual worlds merge, forming a new kind of art and public interaction.

3. Target Audience

  • City residents and tourists seeking unique cultural landmarks
  • Gamers and virtual reality enthusiasts
  • Artists and digital creators
  • Companies looking to host advertising campaigns and events in the cube

4. How It Works

  • Online Access: Users register on the platform and create an avatar.
  • Entering the Cube: Avatars appear in the cube’s virtual space and can interact with each other.
  • Avatar Display: Their actions are projected onto the cube’s external screens, visible to passersby.
  • Cameras & External Visualization: The cube is equipped with cameras streaming the outside world inside.
  • Interactivity: Users can paint, communicate, perform, play games, or hold virtual exhibitions.

5. Gameplay Mechanics

  • Artistic Activities: Drawing and creating art objects
  • Performances and avatar dance shows
  • Virtual quests and puzzles
  • Collaborative creative projects
  • Gamified interactions (points, levels, competitions)

6. Technical Implementation

  • Software: Development of a platform allowing entry into the virtual world
  • Hardware: High-definition LED screens, external and internal cameras, server infrastructure
  • Interactive Elements: Touch panels, gesture control, voice control

7. Funding

Investment Sources:

  • Venture funds interested in AR/VR projects
  • Grants and government subsidies for digital art development
  • Crowdfunding and donations
  • Partnerships with brands and advertisers

8. Monetization

  • Paid access to the virtual space
  • Sale of virtual items (skins, creative tools)
  • Space rental for events and advertising
  • Virtual exhibitions and NFT auctions

9. Marketing Strategy

  • Virtual presentations and demos in the metaverse
  • Collaborations with popular artists, streamers, and brands
  • Social media campaigns with hashtags
  • Public events and test launches in major cities

10. Conclusion & Future Prospects

This project merges technology, art, and game mechanics to create a unique interactive experience. If successfully implemented, it could become a tourist attraction, a next-generation art object, and a commercially viable platform.

 

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